Technology
Education Grade 6 – Exploring Technology (10 Week course)
Course Description
In
Exploring Technology, students develop an understanding of the progression and
scope of technology through exploratory experiences. In group and individual activities, students experience ways
in which technological knowledge and processes contribute to effective designs
and solutions to technological problems.
Students participate in design activities to understand how criteria,
constraints, and process affect designs.
Brainstorming, visualizing, modeling, constructing, testing, and
refining designs provide firsthand opportunities for students to understand the
uses and impact of innovations.
Students develop skills in communicating design information and
reporting results. This course is
a cornerstone for a middle school technology education program.
Students will:
·
Demonstrate
an understanding of technology and its systems and how they affect the areas of
production, communication, and transportation.
·
Recognize
the scope of technology and evaluate the impact and consequences technology has
on society, culture, and the environment.
·
Investigate
ideas and develop research skills to address technology-related needs and
problems and to design and construct technology-based products.
·
Apply
science, mathematics, language arts, and technological concepts to solve
real-world problems.
·
Use
technology resources, processes, and tools safely and effectively.
·
Demonstrate
a general understanding of technology-based roles and careers including
engineers, technologists, technicians, and craftspeople.
Attributes & Attitudes:
·
Assist
students in developing insight, understanding and the safe application of
technological concepts, processes and systems
·
Develop
lifelong learning skills, creative abilities, positive self-concepts, life
skills and individual potential in technology through group work
·
Develop
student creative-solving and decision-making abilities involving human and
material resources, processes and technological systems
·
Provide
activity-oriented laboratory instruction that reinforces abstract concepts with
tangible experiences
·
Integrate
and reinforce all school curriculum areas that interact with technology
·
Convey
fundamental knowledge about the development of and changes in technology and
its effect on people, the environment and culture
·
Assist
students with career development and exploration concepts and plans
Course Goals:
Standard
I
Develop an understanding of the characteristics and scope
of technology
§
Nature
of technology – New products and systems can be developed to solve
problems or to help do things that could not be done without the help of
technology.
§
Rate
of technological diffusion – The development of technology is a human
activity and is the result of individual and collective needs and the ability
to be creative.
§
Goal-directed
research – Technology is closely linked to creativity, which has
resulted in innovation.
Standard
II
Develop an understanding of the core concepts of
technology
§
Systems
– Technological systems include input, processes, output, and, at times,
feedback
§
Resources
– Resources are the things needed to get a job done, such as tools
and machines, materials, information, energy, people, capital, and time.
§
Requirements
– Requirements are the parameters placed on the development of a product
or system.
§
Optimization
and Trade-offs – Trade-off is a decision process recognizing the need
for careful compromises among competing factors.
§
Processes
- Many inventions and innovations have evolved using slow and methodical
processes of tests and refinements.
§
Controls
– Controls are mechanisms or particular steps that people perform using
information abut the system that causes systems to change.
Standard
III
Develop an understanding of the relationships among
technologies and the connections between technology and other fields of study
§
Technology
transfer – Technology transfer occurs when a new user applies an
existing innovation developed for one purpose in a different function.
§
Innovation
and invention – Technological innovation often results when ideas,
knowledge, or skills are shared within a technology, among technologies, or
across other fields.
§
Knowledge
protection and patents – Technological ideas are sometimes protected
through the process of patenting.
§
Technological
knowledge and advances of science and mathematics and vice versa –
Technological progress promotes the advancement of science and mathematics.
Standard
IV
Develop an understanding of the influence of technology
on history
§
Evolutionary
development of technology – Most technological development has been
evolutionary, the result of a series of refinements to a basic invention.
§
Dramatic
changes in society – The evolution of civilization has been directly
affected by, and has in turn affected, the development and use of tools and
materials.
§
History
of technology - Throughout history, technology has been a powerful force in
reshaping the social, cultural, political, and economic landscape.
§
Early
technological history – Early in the history of technology, the
development of many tools and machines was based not on scientific knowledge
but on technological know-how.
Standard
V
Develop an understanding of the attributes of design
§
The
design process – Design is a creative planning process that leads to
useful products and systems.
§
Design
problems are usually not clear – There is no perfect design.
§
Designs
need to be refined – The design needs to be continually checked and
critiqued, and the ideas of the design must be redefined and improved.
§
Requirements
– Requirements of a design are made up of criteria and constraints.
Standard
VI
Develop an understanding of the role of troubleshooting,
research and development, invention and innovation, and experimentation in
problem solving.
§
Research
and development – Troubleshooting is a problem-solving method used to
identify the cause of a malfunction in a technological system.
§
Researching
technological problems – Some technological problems are best solved
through experimentation.
§
Not
all problems are technological or can be solved – Technology cannot
be used to provide successful solutions to all problems or to fulfill every
human need or want.
§
Multidisciplinary
approach – Depending on the nature of a problem, a wide range of
knowledge may be required.
Course Outline:
Unit 1 Technological
Innovation
I. Definitions
& Examples
A. Invention – The development
of a new product that has never existed
B. Innovation – Improvements or
changes made to existing products
C. Discovery – Looking for new
relationships and properties of materials
II. Sketching for Communications
A. Purpose of sketching
B. Sketching lines, shapes, and forms
C. Sketching two-dimensional and
three-dimensional objects
D. Computerized Sketching using a CAD
program.
IV. Impacts and Consequences
(Nuclear Power
for example)
A. Desirable – Good
results (More electricity, safer country)
B. Undesirable –
Results can be dangerous or harmful to the environment or individuals (Radioactive waste, global danger)
C. Planned – Certain
impacts were anticipated initially, whether they were good or bad (more jobs, save natural resources)
D. Unplanned –
Impacts that were not anticipated occurred, sometimes for the food and sometimes
for the bad (harmful effects to the environment)
V. Impacts of Inventions and Innovations
A. Societal – Faster
transportation, telecommunications, easier access to food and supplies
B. Personal –
Improved sight, improved health, warmer houses.
C. Ecological – More
smog, greenhouse effect, recycling, more efficient use of resources.
Academic Connections:
Mathematics
Science
Social Studies
Language Arts
Unit 2 Technological
Innovation
I. Definitions
& Examples
A. Technology – Human innovation
in action
1. Applies problem-solving strategies
to solve real-world problems
2. Focus is on the human-made world
3. Uses the design process to develop
solutions
4. Knowledge and skills deal with
creating, using, managing, and assessing technology
B. Science – The study of the
natural world
1. Applies methods of inquiry to
answer questions
2. Focus primarily on natural world
3. Uses the scientific method to
propose explanations
4. Focus is on finding out “What is”
C. Examples of how science and
technology work together for a common solution
1. Microscope – A technological
device that is used for scientific experiments
2. Magnetic Levitation Vehicle –
A train (technology) that is suspended with superconductors
(science)
3. Sunspots – Science seeks to
discover why sunspots occur and their potential impacts to
the earthy by using technological devices such as a telescope, satellites, and computer imaging.
4. Hip Replacement – Polymers
and metals are used to reconstruct a person’s hip while the
scientific aspects of the human body are studies.
D. Relationships between Technology
and other subjects
1. Social Studies and Technology
2. Language Arts and Technology
3. Art, Music, and Technology
4. Mathematics and Technology
E. Scope of Technology in the Designed
World
1. Transportation – The movement
of people and goods from one location to another
2. Energy and Power – Providing
the force needed to do work (energy) and determining the
rate at which the work is being done (power)
3. Informational – Using various
technological devices to create, transmit, and interpret a message.
4. Medical – Maintaining and
improving the physical well being of people
5. Construction – Designing and
making structures such as roads, bridges, houses, shopping malls,
tunnels, and cranes.
6. Manufacturing – The
production of goods
7. Agricultural and Related
Biotechnology – The manipulation and use of living organisms
for various purposes, such as changing the form of food, improving health, or disposing of
waste
II. Methods
of Problem Solving
A. Design Process – Solve technological
problems by developing ideas into solutions
B. Scientific Method – Propose
explanations to questions in the natural world.
C. Innovation Process – Create
new and improved products
D. Troubleshooting/Debugging –
Determine the reason a product or system does not function and correct it.
III. Resources of Technology
A. People
1. Team work
2. Leadership
B. Information
1. Finding information
2. Accessing information
3. Using information
C. Materials
1. Natural resources
2. Synthetic materials
D. Tools
1. Safety requirements
2. Power tools
3. Hand tools
4. Machines
E. Energy
1. Nonrenewable resources
2. Renewable resources
F. Capital
G. Time
IV. The
Design Process
(There are many models to use for
this process and this process may be adapted to meet specific needs.
It is recommended that whichever model is chosen, be used consistently
in all courses.
A. Get to Know the Problem
1. Conduct basic research related to
the problem
2. Ask other people about their ideas
3. List requirements and limitations
B. Explore and Generate Ideas
1. Brainstorm by listing ideas
2. Make sketches with notes
3. Examine similar products
C. Select One Idea
1. Compare ideas against criteria and
constraints
2. Ask other people about the ideas
3. Select the best one
D. Plan and Develop the Solution
1. Make a plan to build the idea
2. Create drawings from the sketches
3. Make a model – A
three-dimensional representation of an idea, full size or scaled
4. Make a prototype – A
full-size working product or system
E. Test and Evaluate
1. Ask others what they think of the
solution
2. Test the solution to determine if
it solves the problem
3. Analyze the physical properties of
the object
F. Redesign if Necessary
1. Make changes based on the testing
results
2. Use feedback from others to make
changes
G. Present the Solution
1. Apply for a patent
2. Make an advertisement
3. Sell the product if applicable
Academic Connections:
When students solve a particular design problem, it is
important that they make connections to other academic areas. It would be impossible to list all of
the possible connections since there are such a variety of design problems
available. A general description
is given for each content connection cited below.
Mathematics
Science
Language Arts
Period:__________________________
Date:_________________________
Introduction:
The
Mayor of Technology City has decided that in addition to the annual CO2 Car
Competition, there should be a Classic Car Competition with a twist. The “car” can hold only one person and
must be powered from rubber bands.
A Problem to Solve:
Your
team’s Technology Challenge is to produce a functional smaller scale prototype
that must travel at least six feet.
Procedures:
1.
The rubber band must part of the vehicle (no slingshots, etc.)
2. The vehicle must begin from a dead start
(no throwing, etc.)
3. Each member of the team must demonstrate
the vehicle in operation.
4.
You must work with
someone you have not worked with before
7. Construct your vehicle
8.
Complete a Technical Data Report.
ROUGH SKETCH
FINAL SKETCH
Materials: Equipment:
(2)
¼” x 5” dowel rod
choice
of size
̃
(3) three
materials of your choice
̃
Unlimited
fasteners
Travel: 6’ = 10 points, with 1 point for
each additional foot
Travel accuracy: straight = 10 points; each
foot off = -1 point
1.
What the
vehicle is designed to do:
___________________________________________________________________________________________________________________________________________________________________________
2.
Construction
sequence (1 point for each – correctly spelled):
_________________________________________________________
_________________________________________________________
_________________________________________________________
___________________________________________________________________________________________________________________________________________________________________________
3.
Problems your
team had and how you solved them:
_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
1. Problem solving begins by identifying the
problem. In this activity, what
was the problem?
_________________________________________________________________________________________________________________________________________________________________________________
_________________________________________________________________________________________________________________________________________________________________________________
2.
What goals
did you set? What specifications
did you have?
_________________________________________________________________________________________________________________________________________________________________________________
_________________________________________________________________________________________________________________________________________________________________________________
3.
What
alternative solutions did you come up with?
_________________________________________________________________________________________________________________________________________________________________________________
_________________________________________________________________________________________________________________________________________________________________________________
_________________________________________________________________________________________________________________________________________________________________________________
4.
Why did you
choose your solution?
_________________________________________________________________________________________________________________________________________________________________________________
_________________________________________________________________________________________________________________________________________________________________________________
5.
What feedback
did you receive? How would you
change your solution for the next time?
____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
_________________________________________________________________________________________________________________________________________________________________________________
6.
Lubricants
help reduce friction. Are there
areas of your vehicle where you could apply lubricating compounds? What type of lubricant would you use?
_________________________________________________________________________________________________________________________________________________________________________________
_________________________________________________________________________________________________________________________________________________________________________________
7.
Increasing
the weight of parts of your vehicle may give you an advantage. How will this help? What vehicles are designed with
weighted subsections?
_________________________________________________________________________________________________________________________________________________________________________________
_________________________________________________________________________________________________________________________________________________________________________________________________________________________________